Category: Technology
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Going to Amsterdam
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When I was just 20 years old, I went on a student exchange program to Amsterdam to study sculpture at the Gerrit Rietveld Academie. Those six months I spent in Europe, impoverished and starry-eyed, shaped a lot of who I am, both personally and creatively. I’m delighted to say that I will be back in…
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Seducing Web 2.0
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Last week I delivered a brand new presentation at the O’Reilly Web 2.0 Expo, right here in New York City, entitled The Seduction of the Innocent: Merchandising in Interactive Product Design. (I’m presenting it again this Friday at the Euro IA Summit in Amsterdam, hopefully with a few enhancements.) The topic itself went through an…
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Mad Men’s “Alternate Twitterverse”
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I just found out that @benjamin_spock is following me on Twitter. I’m getting the feeling that I’m being sucked in to an Alternate Twitterverse generated by Mad Men. About two dozen new Twitterers have followed me over the last couple of weeks, and the majority of them have been characters from Mad Men. At first…
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UX of a Salesman
Running shoes must be usable, but it’s their seductive design that really sells the product. I’ll be delivering a new presentation concept about “merchandising” at the O’Reilly Web 2.0 Expo in New York this September 18th (and again two weeks later in Amsterdam at Euro IA). Not about merchandising as in the design of retail…
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iPhone Apps I Want
I am thoroughly enjoying the debut crop of iPhone Apps — a welcome improvement over the (mostly) second-rate half-baked apps available in the Jailbreak era. Here are a few imaginary apps and functions I wish I could be using right now. 1. Batch Sync Most New Yorkers with iPhones will recognize this scenario: You get…
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Quantity vs. Quality in a Design Process
The NeXT Cube and the Apple Mac Cube. Are they iterations? Discussing his upcoming biography of Steve Jobs, author Leander Kahney describes Apple’s prototyping process: It’s a process where they discover the product through constantly creating new iterations. A lot of companies will do six or seven prototypes of a product because each one takes…