Category: Social Interaction
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Predicting User Experience Success
A fascinating article in last Sunday’s New York Times documents a recent study in which it is shown that predicting the success of cultural products (such as movies or music) is impossible, and that a phenomenon called “cumultive advantage” — where people prefer something largely because other people already prefer it — will usually overcome…
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Experience or Don’t Experience. There is no Try.
The word “experience” comes from the Latin word “experÄ«rÄ«”, or to try. It’s strange, then, that in modern English the two words, “experience” and “try”, have such different meanings: when we try something we tend to take a sip or a nibble, get our toes wet, or go for a test drive around the block.…
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Come to my Stylish Talk at the 2007 IA Summit
I am speaking next Monday at the 2007 ASIS&T Information Architecture Summit in Las Vegas. My topic will be “Interaction Design Style“. It will be a highly visual romp through a variety of topic having to do with the concept of style and how it fits into the design of interactive systems: The definition of…
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SXSW 2007: Twitter & Social Cyborgs
Essentially, Twitter permits large and disparate groups of people to synchronize their activities with one another without there being any obligation to actually engage in real planning. When you announce where you are and what you’re doing, there is no “deal†in place that any action will be taken on the information you’ve shared, unlike…