Category: Interface Design
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Design Thinking Out Of The Box
From “The Seduction of the Interface“ Saturday’s New York Times (in the Business section, of course) had an interesting article about “design thinking”. For starters, it included by far the clearest summary of what design thinking is that I’ve ever read, including from all the design thinking leaders: While definitions vary, design thinking usually involves…
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Seducing Web 2.0
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Last week I delivered a brand new presentation at the O’Reilly Web 2.0 Expo, right here in New York City, entitled The Seduction of the Innocent: Merchandising in Interactive Product Design. (I’m presenting it again this Friday at the Euro IA Summit in Amsterdam, hopefully with a few enhancements.) The topic itself went through an…
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UX of a Salesman
Running shoes must be usable, but it’s their seductive design that really sells the product. I’ll be delivering a new presentation concept about “merchandising” at the O’Reilly Web 2.0 Expo in New York this September 18th (and again two weeks later in Amsterdam at Euro IA). Not about merchandising as in the design of retail…
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The Scrolling Experience and “The Fold”
Newstand by Berenice Abbott, 1935 In print design, the expression “above the fold” dates from an era where broadsheet newspapers were folded in half and piled up in stacks in front of newsstands, showing only the upper-half of the front page to potential customers. If an article or a picture did not appear “above the…
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iPhone Apps I Want
I am thoroughly enjoying the debut crop of iPhone Apps — a welcome improvement over the (mostly) second-rate half-baked apps available in the Jailbreak era. Here are a few imaginary apps and functions I wish I could be using right now. 1. Batch Sync Most New Yorkers with iPhones will recognize this scenario: You get…
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Quantity vs. Quality in a Design Process
The NeXT Cube and the Apple Mac Cube. Are they iterations? Discussing his upcoming biography of Steve Jobs, author Leander Kahney describes Apple’s prototyping process: It’s a process where they discover the product through constantly creating new iterations. A lot of companies will do six or seven prototypes of a product because each one takes…
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Flickr Usr
I’ve always loved Flickr, but I’ve never had the time to really use it as diligently as many of my friends apparently do. The Flickr Uploadr software always seemed a little wonky to me, and I didn’t savor the idea of sorting my photos locally in folders or in iPhoto and then having to repeat…