Category: Interface Design
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Adversarial Design, Part 3: Arguing the Unarguable
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Debating the merits of competing design ideas is fun and, as I’ve argued in parts one and two, can be extremely productive. But some design disputes are, I think, unanswerable. And it’s important to realize when a debate has crossed over from something you can resolve to something you will never reach any definitive conclusion…
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Voter Intent / User Behavior
In Minnesota, they are currently recounting the ballots in the Senate race between Norm Coleman and Al Franken. As part of the process, they are re-analyzing thousands of ballots that were discarded during the initial optical-scan machine count due to problems with the ballots themselves — usually stray marks and incompletely-filled-in dots. Usually, a human…
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How Bad is Bad?
John Gruber invites public ridicule to the UI design of this file renaming application. And yes, it certainly looks terrible, like a stereotypical case study in haphazard, bloated, bad UI design. But is the UI design really that bad? I’m not so sure. As someone who has had to do all manner of complex and…
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Talking about Sketching about Interacting
If you’re in NYC this Thursday, you should come to see From Sketching to Experience, the first of Liz Danzico‘s Dot Dot Dot series of small, informal (and free) lectures. These lectures are the ramp-up to SVA’s new MFA in Interaction Design program. I’ll be one of the speakers this Thursday, and am also going…
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Vote: The Machinery of Democracy
This is a website Behavior made for the Smithsonian’s American Museum of National History during the 2004 Presidential election campaign. It is the web companion for Vote: The Machinery of Democracy, an exhibition of artifacts from America’s long and colorful history of voting technologies. It was a fascinating physical exhibition. And I’m still proud of…
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Designing for One User (Bespoke User Interfaces)
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What if someone paid you thousands of dollars to design a user interface or an application for just one person? Most design work is done for audiences: whether designing mass market products or niche objects of desire, we seldom have a single, real person in mind when we work. We think of audiences as groups…