Category: Information Architecture
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How Bad is Bad?
John Gruber invites public ridicule to the UI design of this file renaming application. And yes, it certainly looks terrible, like a stereotypical case study in haphazard, bloated, bad UI design. But is the UI design really that bad? I’m not so sure. As someone who has had to do all manner of complex and…
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Talking about Sketching about Interacting
If you’re in NYC this Thursday, you should come to see From Sketching to Experience, the first of Liz Danzico‘s Dot Dot Dot series of small, informal (and free) lectures. These lectures are the ramp-up to SVA’s new MFA in Interaction Design program. I’ll be one of the speakers this Thursday, and am also going…
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Vote: The Machinery of Democracy
This is a website Behavior made for the Smithsonian’s American Museum of National History during the 2004 Presidential election campaign. It is the web companion for Vote: The Machinery of Democracy, an exhibition of artifacts from America’s long and colorful history of voting technologies. It was a fascinating physical exhibition. And I’m still proud of…
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Going to Amsterdam
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When I was just 20 years old, I went on a student exchange program to Amsterdam to study sculpture at the Gerrit Rietveld Academie. Those six months I spent in Europe, impoverished and starry-eyed, shaped a lot of who I am, both personally and creatively. I’m delighted to say that I will be back in…
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UX of a Salesman
Running shoes must be usable, but it’s their seductive design that really sells the product. I’ll be delivering a new presentation concept about “merchandising” at the O’Reilly Web 2.0 Expo in New York this September 18th (and again two weeks later in Amsterdam at Euro IA). Not about merchandising as in the design of retail…
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iPhone Apps I Want
I am thoroughly enjoying the debut crop of iPhone Apps — a welcome improvement over the (mostly) second-rate half-baked apps available in the Jailbreak era. Here are a few imaginary apps and functions I wish I could be using right now. 1. Batch Sync Most New Yorkers with iPhones will recognize this scenario: You get…
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Quantity vs. Quality in a Design Process
The NeXT Cube and the Apple Mac Cube. Are they iterations? Discussing his upcoming biography of Steve Jobs, author Leander Kahney describes Apple’s prototyping process: It’s a process where they discover the product through constantly creating new iterations. A lot of companies will do six or seven prototypes of a product because each one takes…