Category: Business
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The Un-Remote
One of the iPad apps that most people think is inevitable is some kind of remote control for home entertainment systems, but I think the conventional wisdom on this isn’t thinking big enough because we just can’t shake the idea of a “remote controller”. The basic idea is that you’d throw away all your remote…
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For Sale: Fitbit. Like New.
After waiting six months on a pre-order waiting list, I finally got my Fitbit two months ago. I was really looking forward to it — as a big fan of the Nike+ running tracking system, I was excited about Fitbit’s promise to not only track my running and walking, but to track my sleep patterns…
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Please vote for my SXSW panels!
I’ve submitted two talks for the 2010 SXSW Interactive conference. As you might know, SXSW’s selection process includes a period of public review to gauge general interest in the panels submitted (they call them “panels” even though many of the submissions, including my own, are single-speaker sessions). I would be deeply grateful if you, gentle…
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The Myth of the Ignorant Client
The Innocent Eye, 1981 Mark Tansey In the web design consulting business, there’s always been an unspoken assumption that our clients just don’t get the web. I’m sure this is true with many other consulting businesses, but for web consultants this has been particularly true. And it’s easy to see why: Until recently, it actually…
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Adversarial Design, Part 3: Arguing the Unarguable
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Debating the merits of competing design ideas is fun and, as I’ve argued in parts one and two, can be extremely productive. But some design disputes are, I think, unanswerable. And it’s important to realize when a debate has crossed over from something you can resolve to something you will never reach any definitive conclusion…
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Adversarial Design, Part 2: Testing by Discussing
You can’t really validate or invalidate a design idea just by looking at it and declaring it a success or failure because of some best practice or design heuristic that usually works. You’re just talking about theories. Ultimately, no design disputes can be settled convincingly without making a model and testing it out. But a…