Author: Christopher Fahey
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Logic and Emotion
Design is often characterized as a collaboration between two entirely different modes of thought — logical thinking and emotional thinking. In the various fields of design for interactive products, I think these different modes may be starting to manifest in the job titles we give ourselves. Catriona Cornett publishes a fun and insightful, and cleverly…
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Farewell
I loved this picture so much I just had to find a way to look at it every day to make the moment last. And now, if you have an iPhone, you can, too. Presenting the Farewell George Bush iPhone Wallpaper! Download it. Credit for this image is “Reuters AFP/Saul Loeb/Pool” (UPDATE: Full credits in…
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Mastering Interaction Design: Deadline January 15th!
As you might already know, The School of Visual Arts, one of New York’s leading art and design institutions, is gearing up for a brand new MFA in Interaction Design program beginning this September. SVA has for many years been highly regarded, especially for its vibrant and cutting edge MFA programs (for example in Design…
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Interaction 101
Like every other advanced human activity that can be taught and learned, there must exist a set of fundamental skills required to use interactive things. I’m not talking about behind-the-scenes design or development skills, but end-user skills. Not just what used to be called “computer literacy” (although that’s part of it), but more basic cognitive…
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Adversarial Design, Part 3: Arguing the Unarguable
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Debating the merits of competing design ideas is fun and, as I’ve argued in parts one and two, can be extremely productive. But some design disputes are, I think, unanswerable. And it’s important to realize when a debate has crossed over from something you can resolve to something you will never reach any definitive conclusion…